I’m modeling a cabinet, and have started with the textures on the wooden parts. I used UVmapping for this, and everything went fine. Rendering went fine too.
I saved, went to bed. 2 Days later, when I opened the file, ALL the objects (except 3) I used UVmapping on disappeared. After searching for them, I found them all at the same place: The object which I duplicated & deformed many times.
So it seems after saving & shutting down my pc all the UVmapped objects move back to the place where they were created.
Does anyone have experienced this, and know how to solve it?
1: I open the .blender file
2: I pick an object (all parts of the cabinet, but not the glasses)
3: I move the object from X to Y
4: I save the file. (Ctrl + S)
5: I open the file. (Ctrl + O)
6: The object has moved back to X
Anyone can help me? At the moment this really stops me blendering, as everything I do can’t be saved:(
EDIT:
I tried using other file-names, didn’t work.
This problem doesn’t show up in other blender-files.
Well, the IPO is telling the object where to be at what frame. Saveing not only saves the objects but the IPO’s and the frame number. When you save it at frame X and the IPO tells the Object to be at XYZ 0.00, then that’s where it’ll be when you open it.
Dragging an Object (editing it’s position in Global Space) will be overwritten by Constraints that are saved at the same time.