Hey guys. I’m working on pathfinding enemies for our game. They work fine when they are initially on the layer, but when I try to use the add object actuator to spawn them, they stop reacting to obstacles. I know this is a bug, but is there a work around anyone knows about?
It has been reported. Only workaround I can think of is ‘cut holes’ in your navmesh where obstacles are, this will only work with static objects though.
This bug has already been fixed and you’ll see the fix in 2.63 which should be released sometime this week.
Okay great. I can deal with it until then