Hi everybody! I posted a topic last week on how to use getParentBoneName() (https://blenderartists.org/forum/viewtopic.php?t=48125&highlight=getparentbonename) but I haven’t gotten any responses.
Does anyone know if it’s possible to write a python script to figure out which bone of an armature an object is attached to? I’m not really interested in knowing, for example, that objA is the child of Armature.001, but rather the child of a specific bone of Armature.001.
If anyone has tried using getParentBoneName() with any success, can you give me some tips? Thanks a lot!!