Ocean Storm in Blender

A fierce storm is hitting a ship, making its way through the ocean!

I wanted to achieve a simulation like this for a long time and it took me a while to figure it out. But I think I was able to achieve a good effect with Blender and Flip Fluids, trying to replicate this “Houdini-style” simulation of the ship being static and the waves crashing into it.

The ship itself is inspired by the “SS Venture” from the movie “King Kong” from Peter Jackson and I also made it myself from scratch.

The final simulation took 27 hours for 600 frames and needs 655GB of disk space. But of course not including the countless hours of trial and error to get towards the final look.

Thanks for watching!

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Stunning work! Well done :clap:

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This looks so cool! It’s really well done!

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@AlanMartin @Triplexxor Thanks a lot!

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Wow, this looks amazing! All the hard work definitely shows. Better get the Coasties out there!

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Really great work.
If I am to nitpick, it appears as if it would miss a proper set of navigation lights. To the best of my understanding, there ought to be a green one on the starboard side (facing the camera).

Is the video from about 1:15 to about 2:00 some kind of progress-reel? In the sense of does that show some of your experimentation before you arrived at the end result?

greetings, Kologe

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Astounding realism (at least to my landlubber eye). I didn’t realize this level of reality was possible with Blender, or even other software, as I have rarely seen it even in commercial productions (or if I did, I wasn’t sure it was CGI).
Fantastic work and nice to see you listed on the Flip Fluids customer demo reel.

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Wow, that’s looking amazing!

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I featured you on BlenderNation, have a great weekend!

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Thank you everyone for your nice comments and good tips!
And thank you to Bart for the feature!

Very Well Done!!

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You’re on the featured row! :+1:

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Amazing work! :sunglasses:

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is a big big Project… wow

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Wow that looks so good!!!

Only give aways. for me are, the small weird sized droplets on the deck. I see this a lot in simulatioms. Probably particles density or size. But getting it smaller will result in bizarre hgh times for calculations. What i dont get is, the water spray isnt that big, so wonder why it show so different on the deck.

Another thing is the smoke from the funnel. There is a major storm passing. Yet the smoke is darling out of it, like there is hardly any breeze. Seems you forgot to add a wind sim there.

But wow it looks really good. I prefer the animation over the stills. Not sure whu dislike the stills. The animation looks better to me than the stills

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LooKs LiKe a MoVie. Makes more sense with video, a must, for sure. Have to see it in motion.

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Thank you for your detailed feedback!