I have an ocean simulation.
Let’s say the waves are 1 meters high at frame 1 in the Viewport, in solid mode. But when I render, they’re suddenly 2 meter.
Why is that, and is there any way to change it so I get exactly the same render as the image I know from the Viewport?
EDIT: It may be more accurate to say that the entire ‘height’ of the ocean (as opposed to the height of the waves) is displayed differently (much higher) in the renders.