Octane Blender Plugin 15.2.3 released

The next version of the Octane plugin for Blender has been released here:

Not just supporting Blender 2.79b and Octane server 3.08, but a bunch more updates and fixes. :slight_smile:

NEW FEATURES SINCE LAST RELEASE

  • Upgrade to 3.08 stable

  • Upgrade to blender 2.79b

  • Support "Shift + Left Mouse” to select material directly
    ** Firstly, use “Right Mouse” to select target object
    ** Then, use "Shift + Left Mouse” to select target material

  • Support motion blur for reshapable objects

  • Use the same options as Octane Standalone for motion blur setting

  • Introduce enum properties to replace raw int sockets for octane enum pins
    ** Much more understandable and user-friendly
    ** Toon Light
    ** BRDF Model
    ** Metallic IOR Mode
    ** Noise Type
    ** Projection Mode
    ** Rotation Mode
    ** Interpolation Type

  • Support external vdb sequence(“Data – Volume properties”)
    ** Similar to Lightwave implementation, we leverage special string tag(“$F$”) to identify frame parts in vdb path
    ** Use “$F$” to label the frame parts in vdb file path - E.g. “fog_$F$.vdb” => “fog_0.vdb”, “fog_1.vdb” … “fog_10.vdb” … “fog_100.vdb”
    ** Use “$[1-9]F”to deal with the leading zeros in file path - E.g. “fog_$4F$.vdb” => “fog_0000.vdb”, “fog_0001.vdb” … “fog_0010.vdb” … “fog_0100.vdb”

  • Support new layout in texture node menu
    ** In default, the texture nodes are distributed in three categories: proceduals, tools, textures
    ** Use new layout in default
    ** Able to change new/old layout(“User Preference” – “Add-ons” – “OctaneRender Engine” – “Preferences” – “Texture Node Menu Layout”)

  • Support “Octane Layout” for textures as it is in 3.08 StandAlone

  • Support compilation optimization for objects/shaders that are invisible in current render layer

  • Support external openvdb import(“Data”-“Volume properties”-“Used as Octane VDB”/”OpenVDB File”)

  • Support to toggle octane node graph(“Render - Render - Show Octane NodeGraph”)

  • Support octane network preference setting(“Render - Octane server – Network preference”)

  • Support to choose HDR bit depth type in image texture node

  • Added emmision texture menu in texture node graph(for emission pin in volume medium)

  • Set OpenVDB as default value in smoke cache format

FIXES SINCE LAST RELEASE

  • Fixed linux render hanging
  • Fixed crash in scene without cameras
  • Fixed render layer mode bug
  • Fixed octane camera visibility
  • Reverted cycle render layer hiding
  • Fix environment texture uplate failure after rename
  • Fix missing marker menu
  • Fix infinite plane issue
  • Fix warnings about write_customdata error
2 Likes

There are lots of neat additions to the plugin in this version. I’m really intrigued by the “Show Octane NodeGraph” function even if it’s not fully functional yet. You can’t add or delete nodes, but you can change the values in the nodes. These changes are not reflected in the Blender nodes, probably a future fix in a upcoming version. Still very cool so far. :smiley:

Awesome. Had no idea that there was an Octane plugin for Blender. Very nice.

Yes, although it’s been a while since Otoy has given the plugin some love. For the last couple of months the development has moved forward significantly with a lot of needed fixes and awesome upgrades. :smile:

Jason