Unless I’m missing something, my project isn’t rendering correctly anymore after installing 3.3.0 and the new Nvidia drivers, specifically relating to openimagedenoise. Performing 1280 x 720 test renders with Openimagedenoise has worked fine for the times I’ve been working on my project, but seemingly out of nowhere I’ve started to get strange bright white artifacts even when re-rendering older copies of the project that did not have this issue. It seems to be specifically related to Openimagedenoise, as Optix works without issue but with obviously worse results. Screenshot below:
Maybe you could upload the render without any denoising, too? This way one can look at what it is glitching out on.
Have you tried different combinations on the denoising settings yet?
That’s what they want you to think This guy broke into the top security Blender vault and is using the secret Blenders, don’t be surprised if he mysteriously disappears
Which works, but Openimagedenoise is faster and has generally better results for the render. I did a full render of the section of the animation I worked on during the 31st of last month which worked correctly, and re-rendering the project from that day with the same saved settings also includes the artifacts.
If I put the raw noise image in the results, there’s nothing that should lead to artifacts like those. It’s only until the denoise happens - and it’s even worse when that denoised image goes through the compositor, where it’ll turn into glitchy squares.
Please note that before these updates the project rendered without issue - nothing has really changed between the projects other than additional animation keyframes. Lighting, textures, compositor settings and so on are all the same between the two projects.
This is using exactly the same project data from the 3.3 release with no alterations made. No artifacts appear and the animation renders as expected. As for the cause? Not a clue! I guess I’ll just stick with 3.2 until 3.3 gets a few updates and see if that fixes it.
Really strange considering that OIDN library haven’t been updated
If you want to check if this problem is fixed in corrective release you can test alpha (currently 3.4) Blender version.
Here are all bugfixes that are going to be ported to 3.3 LTS: