I’m trying to make something like the Zerg Creep from Starcraft, but I ran into this odd issue while playing around. Something is causing the weird diagnonal shadow you can see on the right of the image, but I’m not sure what, or how to get rid of it. Source file here:
It seems I’m not sure what the normal modifier does for the Glossy shader. I assumed it applied the effects of a bump map to where reflections show up, but did I misunderstand?