called Non-Planar faces? How do you fix them? When modelling with quads, this seems to happen a lot, especially with proportional editing on. When a solidify modifier is used, it draws a weird border around the quad. Why is that? How do you detect these in blender?
- Solidify example
you can’t fix them except by converting them to triangles. otherwise just try to avoid them by placing your edge loops carefully.
Flatten faces tool, (See menu: Mesh -> Cleanup -> Make Planar Faces)
Thanks! I see that flatten faces tool, and it might work, but how do you convert to triangles? Is it a modifier or something?