I made lift, and drag and a rudimentary throw system for a game I am making,
how can I have a force that mimics the way a frisbee arcs, when thrown on a angle?
It’s a hard problem for me to wrap my head around,
Attachments
DiskGolf.blend (1.24 MB)
I made lift, and drag and a rudimentary throw system for a game I am making,
how can I have a force that mimics the way a frisbee arcs, when thrown on a angle?
It’s a hard problem for me to wrap my head around,
DiskGolf.blend (1.24 MB)
the frisbee paper from MIT might help you out a bit and have it make more sense if you haven’t read it yet http://web.mit.edu/womens-ult/www/smite/frisbee_physics.pdf
I might have to find time to make a frisbee simulator:D That papers pretty interesting, I wish I had another week or so of summer vacation.
i would think just add a side force like to push to the right(if spinning clockwise)as the Frisbee is lunched at an upward angle and the game gravity will pull it back down. then play with the mass of the frisbee and maybe the world gravity to make it move the way u want. thats my two cents lol. i looked at your blend it dose not look bad now.
“pushing to one side” is going to be tricky to do with local forces, as it is spinning,
The reason a frisbee “hooks” has to do with the way it in angled and spinning and cutting through the air, So If it’s aligned with the ground = no funny pulling, the more off angle = the faster it falls and the more it “hooks” so I need to look into that.
and to quote the article
Although simplistic in nature, the results obtained from the programwritten provide a realistic simulation of the trajectory of an actual
Frisbee. It was shown (using information from Hummel (2003) and
Motoyama (2002)) what the various forces that act on a Frisbee are,
and what they depend on, as well as how different angles of attack can
vary the distance and height a Frisbee reaches greatly. In the future,
furtherresearch may include developing a three dimensional modelthat
includesthe precession and rolling ofthe frisbee, as well aslooking into
the various physical properties of the Frisbee. These may include the
different thicknesses of the Frisbee edges which varies the moment of
inertia, flying rings which travel great distances and ridges placed on
the Frisbee to reduce drag. By incorporating these properties it may
be possible to design better Frisbees.
They don’t even go into “Roll” or “Spirals”
In the future,
furtherresearch may include developing a three dimensional modelthat
includesthe precession and rolling ofthe frisbee, as well aslooking into
the various physical properties of the Frisbee.
this is how I throw 1:09 
bluePrintRandon this is off subject but i was looking at your youtube channel and noticed that u dont have screen capture software obsproject.com/ is open source software for broadcasting but u can change the output to your hard drive instead. so u can just use it for screen recording
it might help u with your video recording lol