I get some weird behavior wirh the reflections
After having moved the scene.blend script into another directory (for tidiness purposes) and reconnecting all the maps i ran into weird reflection behavior on the wood floor. Reflections are somehow twisted now
any ideas ?
Thanks
yes that’s what i was looking into. Did not find anything visible to my novice eyes , so i am rebuilding another shader. It seems to work. I ma going to try and find the differences between both shaders
Thanks