Odd reflection (new to blender :-) )

Hello All,

I get some weird behavior wirh the reflections
After having moved the scene.blend script into another directory (for tidiness purposes) and reconnecting all the maps i ran into weird reflection behavior on the wood floor. Reflections are somehow twisted now
any ideas ?
Thanks

Check the material of the floor
There seems to be a problem with the roughness setting or Normal setting.

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yes that’s what i was looking into. Did not find anything visible to my novice eyes , so i am rebuilding another shader. It seems to work. I ma going to try and find the differences between both shaders
Thanks

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