Anyone have an idea how to offset a curve object? When extruding along its normal, the normal direction seems off to me. Most noticeable in the upper right sharp bend.
Same for tangent, doesn’t look correct. What’s the math here?
Anyone have an idea how to offset a curve object? When extruding along its normal, the normal direction seems off to me. Most noticeable in the upper right sharp bend.
Same for tangent, doesn’t look correct. What’s the math here?
lmao. I’ve been following this genius for a while, but never realized he had this stuff on BlenderMarket. Didn’t think twice about buying.
I had expected this simple issue to be easier to solve though…
Hi
You’ll need to capture the curve normal since mesh edges don’t really have normals.
For the tangents, you need to resample since the Capture only captures on Bezier points and there aren’t many of those and the interpolation can be wonky:
Can also do an easy offset curve using a curve point…
You make a curve-point by deleting the end-point of a curve-line… Its the only way to make one of those - For offsets, also keep in mind that the profile exists on the XY plane
Good luck.
Fantastic, thank you! The wonky interpolation was the issue. Resampling the curve did the trick.