"Offset slide" edge. Any addons?

Sup guys :slight_smile:

Edge marked as sharp (blue) is original edge which i want to tweak. Selected edge (red) are result after “offset slide” (not sure how to properly name this kind of operation).

So after “offset slide” edge should look kind of like this:

I know about “Offset edge loop cut”, but its split edges into two, which are not needed and takes extra time to dissolve one extra edge. And its also try to prevent overlapping which are not neede cause its distort the edge (if i need i can fix overlaps by un*uck by meshmachine).
And generally offset loop cut tool are not pleasure to use.

I bet there should be some addon for such task.

The red edge on the first screenshot was created by “Offset Edges” operator in “Mesh Tools” addon. Unfortunately addon just create a copy of an edge, but cant change real geometry topology.

So, uh, you need to Edge Slide outwards, if I understand correctly?

Select the edges > press G+G and start sliding inwards (to select the right axis) > press C (to “extend” the edges both ways into infinity) > adjust the offset > confirm:

Unfortunately, it seems to only work with manual adjustments (not able to enter the exact offset value) :thinking:

http://blender-3d.338.s1.nabble.com/Edge-Flow-add-on-tp305.html

https://docs.blender.org/manual/en/3.0/addons/mesh/edit_mesh_tools.html#edit-mesh-tools

For this particular kind of edge with n-gons the edge slide doesn’t work very well… i would use bevel and deleting the unwanted edge loop:

@stray TBH i was never able to do such things with vertex/edge slide. Maybe its some difference involved by industry standart keymap i dunno, But anyway in case when you have ngons vert/edge slide no longer can produce offset behavior.

@Okidoki Yeah basically its what im using now, cause its way more convinient and easy to use rather than offset loop cut. But still hoping there can be some addon which allow to do it more easy and fast.

Well no, as long as there no n-gons inside, it should work (since it only would use inner edges as axes).