I have this weird issue happen where where I am offsetting my UVs for the right eye by one whole UV tile, which is something I do for UVs that are packed on top of each other for baking purposes.
When they are packed, the normal map is working correctly:
I’m not sure if this is really problem (or what’s the problem here)… in the second there seem to be a more sickle like white spot… but it also seem to be a slighly different section and /or angle ?? (The grey part on the bottom left is bigger…) …so if this is left and right eyes then also teh relections of the light source are in a different angle…
You may have to elaborate this to get a more suited answer.
The only thing i could think of: is your UV map somehow not lineing up to the image size ??
Or you may share the file ??
(Maybe cut out a bit if you do not want to share the complet eye… for example the bulge in front of the iris ?? And make some line over the normal map… ?? )
played a bit with your setup, and found the culprit: a clamp factor in the ‘Linear Light’-node you used to distort your uv coordinates. That way the image texture is always behaving like it would when you would use ‘Extend’ in the extension options.
PS: the textures where missing in the file, likely because you forgot to pack them. In this case I just used a genereated texture to test the node setup, but for next time it would be nice if you would include them for easy testing