I was just gonna say - you got your disp map problem worked out…? I just submitted a bug where a marble texture mapped to Disp crashes svn. go figure. Is that your 2K image. Have you tried blurring the displacement map too to ease the stair stepping?
Wow, you’re a very talented sculptor!!
If you can match the paint-over version, that would be absolutely amazing!!
This is gonna be one awesome ogre innit.
Thanks guys. I’ve basically hit a brick wall with the darn displacement mapping situation. I think I may just try working with the sculpt model to do any further work. I am interested to see how well the meshdeform modifier works for animation. Also, I think I might add some bristly hairs and see if I can figure out how to do hairs that have a color gradient. Like a badgers hair.