Can you please explain to me what
a) vertices
b) poligons
c) normals
d) vertixes.
I mean, I know how to use half of this staff, but what’s their technical definition? Because to me they are tools of blender, which obviously is wrong.
Can you please explain to me what
a) vertices
b) poligons
c) normals
d) vertixes.
I mean, I know how to use half of this staff, but what’s their technical definition? Because to me they are tools of blender, which obviously is wrong.
vertex : one point in 3d space
edge: a line connecting two vertices
Face: polygon with three or four edges/vertices
Polygon: a closed figure with three or more straight sides
Normal: Think of a normal as a line coming straight out of a face. To make normals visible in blender try the following:
Make a cube, press tab to go in editmode, press F9, in the right Mesh Tools 1 panel you’ll find a button Draw Normals to switch normals on.
You find all these basic things and much more in the blender documentation. A good introduction can also be found in the 3 pfd documents (each about 3 MB) at the following link:
http://www.statikonline.com/Blender/
Thx! You guys are awesome
well a bit more precise about normals:
they’re the direction a face is facing. if you imaging surface (your arm), how does a 3d program know, if the surface is outside or inside (like in a tunnel)? so that’s why you have normals.
a bunch of stuff is affected by the normals; like the light reflection. you can fake a bumpy surface by tweaking the normals facing another direction. this is achieved trough a bumpmap (the nor button in the mapto buttons (material)).