Old Arcade Machines (Eevee)

Hi everyone, I tried to finish the render I did last week for the weekly challenge since the old version was very noisy.

I decide to try out Eevee instead and the quality you can get is amazing! It looks even better then the Cycles version and even with some composting it only takes about 10 seconds to get a completely noise free image!

As a finishing touch I used Blenders compositor for glare. I also did some color correction and some more dust in Photoshop.

New Eevee version

Old Cycles


Eevee

Eevee






Artstation

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That color grade came out great, really shows in the floor. Like how the back machine in the corner is more present, nice job.

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Thank you! :slight_smile:

Wow. Impressive. I prefer the shadows on the Cycles version. But overall I think I like the Eevee renderings more. Great work. The light and glows are quite good, really adds up on the mood.

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nice work!it is sad to see them in that condition.i remember the days of the arcade/sub shop.a pocket full of quarters.with all intentions of knocking off the number one person!

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I featured you on BlenderNation, have a great weekend!

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Thank you!

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So cool. I loved the colors and the atmosphere

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those internals yo. Such insanity. Amazing work.

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Thats really nice, well done!
How did you make the volumetric light to avoid the veil effect in the entire scene?
Did you used a mesh that match the area where the light is hitting or thats something else?
Everytime I do volumetric stuffs I cant have a nicely contrasted result, everything become flat and ugly…

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I am curious how did you get all the broken parts on the floor. Particle effect? I really love your work and your arcade cabinet models ?

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Thank you so much masterxeon101! Box Cutter and Hard Ops has really been a life changer for me!

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Thank you Shimoon, I made a quick breakdown video here on the lighting, hopefully it can help you in some way. https://www.youtube.com/watch?v=fSkx9BaKaxo&feature=youtu.be

I also struggle with volumetric lighting making everything flat and boring. I usually try to make it look better by having a directional light with strong intensity, using a box and Principle Volume nod so you can control better where you want the volumetrics to be and playing with the Anisotropy of the Volume node. I also try to keep the density to a very small number, usually around 0.01-0.5 so it doesn’t get too strong. But all this will heavily depend on what scene you are trying to do and I have no general good answers on how to make it look good, perhaps aside from using a bright directional light if you are going for something with more contrast.

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Hi Green3d, thank you. Most of the smaller broken stuff is very low poly objects that were instanced using particles, like the glass shards and the small rocks. The wires that’s one the floor was made using the draw tool in the Bezier object, if you change the Projection Depth from Cursor to Surface they will also stick to the surface when drawn. The rest was manually placed. The arcade machines were created with Hardops and Boxcutter.

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Nice! Thanks a lot for that breakdown and for you answer, I will try to play with volumetrics a bit more and see what I can get

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