"Old clocks 2022"

modeling, shadering, lighting Blender
rendering Cycles
postproduction PS
compositor Fusion for color grading

thanks for watching

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Great job ! :clap:

Tips if you want to get closer to photo realism :
Try adding some surface imperfection on the metal (scratchs and rust edges) and on the glass of the clock :+1:

And maybe add some dust in the air, it’s quite easy to do in postpro

Anyway, keep going

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Thank you for constructive critics.
I tried work on this. This is for me final.

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Yes, we can see well the imperfections !
In my point of view, this is much better !

thank you :slight_smile:

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I would change texture of wood, camera dof is not masking low resoluion of texture or try lower settings on bump/displacement nodes.

However, I really like the watch.

Thank you for comment.
I tried fix it.

1 Like