HI, Ive been working on this project a long time, and now it’s finished, I wanted to learn how to make some random objects in blender for architecture like tiles, windows, etc. I played a lot with the particle system and with linked groups.
Everything was modeled in Blender/ Trees are free samples from the internet
Rendered with cycles and some post production in PS (background and bloom)
critiques and comments are welcome.
big image here
big image
This image was post processed in blender compositor, I just played with the mist pass
and finally some screenshots
Tiles made with the particle system
Viewport