well im making a head of an old guy to try out those new fancy jahka particles on, when i ran into a problem, i cant get the eyes to fit perfectly in there sockets, plus this is my first complete head with ears and all, so i thought id put it up to get advise and for people to tell me what im doin wrong,
Nice project, and I’ve been wondering about those new particles that are coming out. I think I’ve found a bug in the current texture rendering, but was unwilling to try a pre-release build.
See http://blenderartists.org/forum/showthread.php?p=1010100#post1010100 for the issues i’ve been having, and a few pics of my first solo model (made without reference to tutorials). I launched into this project soon after following the face and video tutorials that I mention below…
Looking at the image with the textured eyeball, the mesh does look a bit dense, but in the image in face select mode, it looks ok…
I’ve only been using Blender for about a month, but I’ve found that the face tutorial at the bottom of this page: http://blenderartists.org/cms/index.php?id=67 has taught me a hell of a lot. It’s an 80Mb video tutorial, but if you have decent bandwidth, a bit of time to wait, or can download overnight, then it would be well worth it to see how the author deals with the nose and eyes. (click on the image of the face right at the bottom for the link to the file)
yea the one with the textured eye shows it after its been subdivided
it is actually 331 faces for one side of the head
and you should try the prerelease build, it is completely functional, and the only glitch iv ran into was with the mirror, it is really fun to mess with, if you do want to try it ill upload it for you
hessiess:
i made it without any reference pics so thats why its messed up with the proportions and stuff,
and i have a few questions:
-what do you mean by topology is incorrect?
-what shape should the eyes be?
-which proportions specifically should i fix?
i sculpded it and put on hair just to see what it looks like, but to do this i had to apply the mirror so i still have to redo it with the changes in proportions and stuff
there is the model without the subsurf in the pic below
the face is already about as low as i could get it, but ill try to take out some edge loops on his head, and i think ill use the smooth from the sculpt mode to give it a more organic look, like it said in that tutorial;)