Just some practice with head modeling. I was shooting off of a reference my brother drew which was really, really circular. I ended up morphing it into an old man however.
I sculpted a rough pass with dynamic topology and then retopologized it. Then I sculpted it again using a multiresolution modifier up to level 3. I would have sculpted it further but there was a problem with the multiresolution modifier.
Thanks for all the compliments. Unfortunately I just don’t usually rig characters that often. Perhaps I’ll put him on Blend swap and somebody else might want to.