Just some practice with head modeling. I was shooting off of a reference my brother drew which was really, really circular. I ended up morphing it into an old man however.
I sculpted a rough pass with dynamic topology and then retopologized it. Then I sculpted it again using a multiresolution modifier up to level 3. I would have sculpted it further but there was a problem with the multiresolution modifier.
The concept by Ben Godwin
I would love to know what you guys think. I was trying to keep his face very circular while keeping proportions relatively normal.
P.S. I used the Matcap feature in 2.66 to showcase the model.