This guy here is a product of about 2 weeks worth of work. He started out as the star for an animated short I am creating, but since this is my first animated character there were a few flaws created early on. This is my first project using Armatures, UV Textures, Vertex Animation… the list goes on. He is almost finished as far as being rigged for animation, so I am going to use him to create my first walk-cycles and so forth. All in preparation for the short that will be “Bessy & Newman”. I have learned a lot already, so any comments are welcome!
Yeah the out-of-proportion look was intentional, wanted to give him a more ape like look. Even though I will admit I might have pushed it a wee bit too far… but should make for some odd looking movements when I start doing the walk cycle… which could be good…
He is all rigged for the walk-cycle, I should have it in the next couple of days. As far as the ears go, I was playing around with a few styles, I like these fine, but they won’t make it to the final character. Yeah, the shoulders do give a mixed signal as far as his age, which I did do intentionally, but that is another aspect that will most likely not be seen in the final character.
Thanks for the input, I won’t be messing with Oldmans appearance any more, but all your suggestions will help shape the final character!!!
hey i really love the style! hahah the name tag rocks too, thats really well done, also i see the texturing youve done on the shirt is quite exceptional around the collar and joints, cant wait to see him in action =D