When either rendering an image in Blender or exporting the .fbx to Unity, I can’t get the “skin” layer of my character model to render. I’ve trouble-shot this for a bit now and I can’t seem to find the missing link. I feel like I am overlooking something simple. All of the textures and materials across the other objects (clothes and eyes; the armature is on a separate layer as well) seem to have the same options and similar values selected so I don’t think that is it. Can anyone offer any suggestions? I would greatly appreciate it!
I’m trying to upload the .blend file but it won’t confirm the upload.