I was wondering, is there something like this for blender?
I no longer paint textures in photoshop and only use 3d painting tools and projections, so I don’t really need clean UV maps at all. I use a one click auto UV solution in zbrush called GUV tiles (also puv / auv). It basically just makes a messy UV that is not useable in photoshop but it retains perfect quality in normals, displacement, and textures, with NO seams.
I can’t buy zbrush for my whole team and was wondering if I can some how do this in blender. Is there a one click auto uv method if I’m just strictly 3d painting?