Hi
I have a problem with BI material node editor. I need a way to add soft light color overlay on these three materials at once, so when i change the color on the input it reflects on all materials at once.
In example i can do that but per material (see node setup for material named 1)
Unfortunately blender doesn’t have “instance node copy”, that way i could create only and instance other copy’s
thanks in advance
you could get an RGB from Inputs and plug that into all the blue colors to sync them. a value would work for the fac.
you could also drag and drop the color.
i guess im still not totally clear on what your after?
Thanks for reply
Well the thing is I need one node to control all the materials, with color set up on soft light (for example) So when I change the color on the soft light it reflects on all materials.
Best illustrates preview example material named 2. I have color input on material but it doesn’t affects the texture of the material, only color.