Every advice is welcome. I’ll try them all.
I use the latest version of Blender.
I’m new to blender and happy with what I already achieved. I finally understand a few things but I can have a lot of questions. Thanks in advance for you time and patience with me.
I probably did something wrong but now I can’t find a way to undo it.
. However one object is darker… That’s not what I want.
I tried to recalculated it, outside and inside. I also tried to flip the normals, merge by distance, all the other clean ups… That didn’t change anything. It is not the lights.
This also shows when I use other materials. I don’t use UV maps. Just image texture.
When I have the viewport shading color selected on random it shows this:
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UPDATE:
Shared file and got the answers which helped me to figure out what I did wrong and how to fix it.
So I deleted the file.
Now I’ll try to change it and solve it.
Thank you for being so kind.
_
I want to joint them eventually but not when it looks like this.
Are you sure this isn’t an optical illusion ? Try to add small cube on both aligning the faces and have a second look, like so (why such a big image ???):
I had a look at the blend file, and the color change is just because of the shading on the different geometries. If you joined them together (as in they were joined together in one mesh), I think the problem would go away.
Thank you for checking it!
Oh so I should give the head also subdivision? Is that a good thing? So if I make it an animation and let it move, it won’t appear in the render version?
I saw this kind of not matching putting together head and body even made by pros, but then ther was some kinf of necklace / high collar dress or something else. The question is (disregarding modeling skills) why not just joining head and body and remodel the neck?
You are lucky i just deleted two rows of the body neck and bridged the parts a little relax and voila… but it’s still bad topology… (and next time compress the blend file; isn’t it default?? yours 1.8MB mine 0.5MB) :