I have an Attack animation that I finished and then went ahead and added a new animation, renamed it Dead and made my dying animation just dandy. However, when I went back to my Attack animation, it was constantly stuck in the last frame of the Dead animation. I then went to my Idle and Run animations and switched to my Attack and the pose was that of the frame I was in in the Idle/Run.
So to be clear about the Attack animation:
- The pose does not change, no matter how I move the green bar
- The pose it seems to be “stuck” in is the last pose I viewed in any other of the animations.
- It has all the keyframes (and by keyframes I mean the diamonds) in the exact order/positions it originally did.
What is going on?
SOLVED: The F-curves of the channels were locked and by going to Channel > Revive Disabled F-Curves in the Action Editor, the problem has been resolved! See this: