So I want to assign multiple material to an object, but have one of them be a halo.
this cannot be done, right? Or am I just forgetting something…because I cannot get it to work
So I want to assign multiple material to an object, but have one of them be a halo.
this cannot be done, right? Or am I just forgetting something…because I cannot get it to work
hmmm, I think that you may have luck if you duplicate the mesh and render the halo version separately, likely will get the best look if you put it on a separate render layer and combine in the compositor