Opacity problemd in Texture Shading

I have some meshes (I am working with Second Life and what we call sculpts). I am in the process of setting up for projection painting. Some of my meshes are opaque and some are translucent. I cannot see what I did differently while working with them in texture shading that accounts for the difference. I need them all to be opaque and must have tripped something somewhere. Any suggestions?


I think I may have figured out my problem. The normals appear to be inverted.