Hello. I have run into this newbie problem a few times and it always stumps me. I open someone else’s professional quality model, like something off of Project Orange or BlenderArt Magazine. I find the bones, I go to pose mode. I move an arm or leg. The character that I see real-time in the 3D view has actually moved.
But when I hit Render, it generates an image that ignores my changes to the pose. :spin:
Can you help me figure out what I’m doing wrong? I can confirm this happened on the MaidSan character that came with episode 14 of BlenderArt Magazine.
the bone probably has an Ipo, and so blender moves it back to where it should be for that frame of animation. If you want it to stay where you put it when, press I to lock it there then.
Okay, NOW, I take the Mancandy figure, select the body, go to Edit mode and edit the vertices (an Alt-S to scale), then hit I to save the Mesh as a keyframe.
Now, when I go to Object mode or render, it doesn’t work. It throws away my mesh edits. If blender didn’t want me to edit something with constraints on it, I would have thought it would have stopped me. Is there another key I’m not aware of?
Did I destroy the careful shapes that were set up in mancandy, such as the facial controls, when i did this?
Would this ever have practical implications? Could I re-model Mancandy into five different characters by this method, and have them all work well? (Or, could I model one character, do an expert “rigging” on it, then just move the mesh around, save as Shapes, then use each “shape” independently with no ill effects?