I want to talk about Blender Subdivision Surface modifier.
It is close to industry standard but still lacks options.
I’m working mostly in Modo, but in 3ds Max work too.
And I was confusing when I use Blender Subdivision Surface modifier.
To the point:
Blender have no option for keeping corners sharp. Yes, I can implement crease to edges, but it’s a very bad practice because if you want to continue/extrude edge you got bad result.
UI where “Options” is. It’s lack of information, only if I click on list option I can understand that this option is for UV only… So it’s need to be reorganized.
My suggestion is look how it work in 3ds max (I think it’s most industry standard).