Is it possible to turn off texture filtering in the OpenGL view port? I know how to turn it off for rendering but I can’t find a way to turn it off in the view port.
Sorry for bumping this, but I really need to know how to do this
Is it possible to turn off texture filtering in the OpenGL view port? I know how to turn it off for rendering but I can’t find a way to turn it off in the view port.
Sorry for bumping this, but I really need to know how to do this