OpenGL viewport DOF and Alpha render problem

Hi there,

When applying a texture with an alpha channel to an object and using the DOF in the viewport it looks fine. hen hitting the little camera button below the texture is partly transparent (also where the alpha is 0) and the DOF is failing. It would be great if someone has a solution for this. I’m using OpenGL because I’m making a movie and rendering would take me too long elseway.

Any help welcome!

Image 1 shows the viewport, image 2 the render (using the little camera under the viewport)

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The last two are the actual scene.
I’m fine with the transparent parts by the way because I can fix that in the video editor. Although I guess its part of the problem.