so i’m back with something new!
I was really interested in take a full scene start to finish lately, so when i saw the last CGSociety Hardcore Modelling challenge i couldnt be out, such inspiring theme!
I’m really tired since i’m awake until now tweaking some photoshop layers and doing weird stuff on blender, so i’ll be short and to the point, here’s the renders:
Managing the viewport is like playing Crysis on a smartphone, so yea, very funny
I usually do a breakdown of my renders, this time as i’m reeaally tired of being awake for now, i will put a link to my W.I.P Thread on CGSociety, there you can see a detailed making of, hope you like!
a pseudo wireframe/AO from the final scene, this stuff is divided up in 7 layers, maybe seems a bit overkill, but, 90% is pure instanced geometry, and for the render, cycles is using around 1gb for everything
don’t know why i’m showing this but, yea, here is:
It looks like it would belong in Middle Earth (during a time frame well before the events of The Hobbit and Lord of the Rings during the first war against Sauron, even though the link specifically mentions Warcraft).
I concur that you have perhaps put a ton of work into this, how long did this take exactly?
YOU MUST LOVE THE WORLD OF WARCRAFT LIKE ME BEEN PLAYING SINCE 2006 AND A BLENDER USER , IN FACT YOUR IMAGE OF THE DARK PORTAL MORE EPIC LOOKING THEN THE GUY WHO MADE THE DARK PORTALhttp://vignette1.wikia.nocookie.net/…/revision/latest…
and hell yea you have my vote for best of the month ,its too epic not to win
Whoa, thanks very much, guys!
Such a amazing feel when you see that all the work you put into something worth it!
Took between 7 to 10 days, in my spare time;
Rendering took around 30 hours, 4k @1024 samples in my junky workstation
Actually almost the whole scene is being lit by indirect lighting, so yea D:
Just wanted to see if i could burn my current pc to have a reasonable internal excuse for buying a new one
Aw man, doing large scale landscapes is amazing, sculpting rocks, stacking meshs together to get a “organic feel”, just lovely stuff to do, my only bottleneck was my PC, a poor core 2 duo with a old quadro with 256mb, in a good workstation i think you just should be crazy doing hi res meshes with less brutal normal map, scattering trees, grass and who knows some volumetric rendering as well! i strongly recommend to do this, can give you some nice moments with blender!
Thanks mate! Apreciated it!
And well, actually working in the industry with blender still kinda hard for now, so i mainly work as a freelance, but i have a small game studio with some old friends from my past work (meltinglogic.com/construction - do not even bother going into it, we are still coding it hahah), and we actually are making a rts/rpg, so maybe in 2018 you’ll see something about it! hahahah