Opensource non-programmers GE,Reality Factory

While this isnt blender GE related, it would definitely be useful for the awesome modelers here who cant program.

Reality Factory

Built on the Genesis 3D engine, it features a simple physics engine, bump mapping, normal mapping, and much more, etc.:rolleyes::D:yes::yes::yes:

Wow man… Looks great this dudes are out of air… I guess it is a rush

RF is a great engine. I just wish we could use Blender rather than Gmaxx or milkshape to port the models.

They have done a great job on everything, it reminds me of an advanced unreal-ed.

If it was not for the difficult pipeline to get my models into the engine I would definitely have used this for a project.

http://blenderartists.org/forum/showthread.php?t=96575

im trying to get that changed.
RF2 will use OGRE3D, which means blender can export to Ogres .mesh.

Unfortunately, RF2 releases in 2010.:frowning:

very soon, there will be an export script for blender to .NFO and .KEY which RF an import, so that means support for blender!!!w0000000000000000000000000000000000000t!!!

That is awesome news!
RF is really a neat engine :smiley:

does that mean that once the script is written, you will use it?:wink:

well, lets see how everything works first :smiley:

If all works OK, I will definitely be using it .

really though, i would have to say that if you can program, use a more advanced engine like Irrlicht , or blenders GE, or OGRE3D, at least until RF2 comes out, because unfortunately RF is a little outdated. It does have ragdoll now, and hopefully b4 the end of this year it will be fully updated to DirectX9.

You forgot Crystal space!!! even for non-programmers it is pretty cool :smiley:

RF is pretty cool, I am amazed how much it has evolved over the years.

Crystal Space is pretty cool, yeah.i was just wondering, how fast is blenders GE compared to other GE’s(i know it doesnt compare with Irrlicht, but no other GE does, in terms of speed at least?)

RF Game engine is slow, but I’m sure it’s still faster than BGE. I think Ogre and Irrlicht are about the fastest in the open source department. I don’t know about CS because it WILL NOT RUN on my PC (environmental variables are set up correctly). The best I can do is run CELstart (not Blender-CEL), and it’s pretty fast too, much faster than BGE. All that would be needed, IMO, is to get BGE to run a little faster (perhaps 1.5 times) and BGE engine would be a non-programmers dream come true.

BTW, any word on the Ogre implementation? I haven’t heard anything in a while and I’m getting nervous…lol.

BTW, any word on the Ogre implementation? I haven’t heard anything in a while and I’m getting nervous…lol.

Last I heard it was vaporware/abandonware.

Ogre is not a game engine, it is a real time rendering engine. You get to invent all the other good stuff Crystalspace, RF, and Irrlicht already have made for you.

Irrlicht is pretty nice too but you will face the import/export blues… Development pipeline from blender is very slow, you must export every little piece of your map, import to Irredit , then place them, set the collision and shadows value, build your map/shadow map, and then finally you get to see your work. Then you get to do all your animations of playermodels ect., with manual scripts. Very slow and painful in my opinion.

CS+CEL will allow you to make EVERYTHING in blender, and view your work with a click of a button. players, environments, Everything! It can be as easy or as complicated as you want it to be.
They just need to make a nice installer for Blender2crystal script+CEL. For some reason lots of people are not getting the install done properly.

Reality Factory has some nice whistles and bells too! Paralax shader without scripting. Real time shadows without scripting, A real particle system, A real collision hull system. Neat terrain features for map geometry.

I guess everyone is entitled to their favorites, Mine right now are Crystalspace, and Blender game engine. Irrlicht and RF would be next on my list.

  	 				 BTW, any word on the Ogre implementation?  I haven't heard anything in a while and I'm getting nervous...lol.

for RF?its coming along, release date is 2010.

Irrlicht is lightning all right, ive been using it a bit recently.I think it would actually be the fastest anywhere if my sources are correct.

Paralax shader without scripting.

not paralax(yet), just normal and bump maps.

RF Game engine is slow, but I’m sure it’s still faster than BGE.

OK, i figured it would be slow, due to its madfe for models originally, not games.

Last I heard it was vaporware/abandonware.
That’s horrible news! I hope this isn’t the case, but all too often it is with projects like these.

rrlicht is lightning all right, ive been using it a bit recently.I think it would actually be the fastest anywhere if my sources are correct.
Irrlicht might be the fastest. It’s certainly not slow. I’ve played with Irrlicht in the past and I really liked it. The only problem for me is that I’m not very knowledgeable in C++. I was spending way too much time learning rather than making anything (which could be viewed as a good thing).

CS+CEL will allow you to make EVERYTHING in blender, and view your work with a click of a button. players, environments, Everything! It can be as easy or as complicated as you want it to be.
They just need to make a nice installer for Blender2crystal script+CEL. For some reason lots of people are not getting the install done properly.
If my computer would run CS, I would be using it now. Quite frankly, I don’t understand why more people aren’t using Blender-CS. The install is actually pretty easy, unless I’m missing something. Anyway, I think I got the install right…

But…
When I push the the CS run button in Blender, all I get is “crystalspace.maploader.parse.map. could not open file ‘world’ on VFS!”. Then “crystalspace.sysem: failing to load map.” Finally “crystalspace.system: Error initializing sytem!”.

:frowning:

I guess that’s “progress”. It used to just crash when I hit the run button.

when you set the enviornment variables be sure to use all capitol letters.
CRYSTAL and CEL.

Also check your paths,

CEL should be “path o \cs\Crystalspace\pycelstart7.8\cel” <<<<<notice the cel at the end
and
CRYSTAL should be “path o \cs\Crystalspace\pycelstart7.8\cs”<<<<<notice the cs at the end

also DONT put the variables in the User Variables,
Use the System Variables or the plugin will get totally lost. (right under the user variables)

hope that helps :smiley:

Yes, I have it set up just like that. It also detects the paths when you open the Crystal export script in Blender. Everything seems to be in order, except when you push run.

I’ve searched for info on the net, but the only time people seem to have this problem is when they’re compiling Crystal Space.

Try the IRC channel,
irc.freenode.net
#crystalspace

I bet someone there will be able to help you, they usually have someone there all the time.

good new!while the blender export script was cancelled because the person wanted to help with RF2, hopefully the Collada(?) model type will be supported soon, which blender supports.

Collada would be great!!! it supports animation and armature exporting :smiley: