Optimize an dense mesh

hello

What is the best way to optimize an extremely dense mesh (as in the image), created with voxels, in Blender?

it could be via addon.

thanks

if you want to optimize without losing details you really can’t because there is always a loss of detail when making something lower density, but if is necessary tho you can use the decimate modifier for collapse either all overall or just the flat areas which get subdivided a lot and those surfaces may not need that resolution. Also you can remesh it again at a lower density with the preserve volume enabled option in sculpt mode.

hey

thank you for your attention .

Do you recommend any special process to export these dense meshes for rendering in Unreal Engine?

thank you again

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Nothing except if you are still exporting several assets and need an faster way (because you simply have to click on the export tab and choose the format that allows the engine usually fbx or obj) you could try scripts for that, creating a script with chatgpt (probably) that adds to all the modifier or re-remeshing and exporting of individual assets in a single click

Do you recommend using: Unreal nanite for these dense meshes?

I heard that nanite has some difficult problems to solve.

thanks

If the object is static and won’t have a rig that deforms it it should be fine with nanite, yeah I heard it has problems with animated/rigged objects