I spent the last couple days putting my first Geometry Node Group together, and I wanted to share what it looks like and the .blend for anyone who might need it. I integrated Peter P’s Camera Fulstrum Tutorial, Kammerbild’s Distance Culling Tutorial, and we:teach’s WINDY GRASS Tutorial to create a field of wheat that culls the foliage/dirt mounds based on camera view and distance, and blows realistically in the wind through noise and wind speeds. Inside the Geo Node setup is also a Separate Geometry node that is unconnected that when the ground mesh is connected, it also culls that mesh geometry as well. I have it disabled as for this scene, it was better to have a low-poly ground plane than subdivide it so it culls properly.
Please let me know if I’m sharing the nodes incorrectly, this is my first time sharing, when I appended to a new file, it didn’t display onto my ground plane, but the set-up is there. Surely there’s something that needs deleted and re-added or something. I know what you’re thinking, the assets aren’t in the .blend, and you’re right, since they didn’t work, I deleted them to try and minimize file size.