Not related lol, they would have to have Turbo compressors, similar gear box, and you know, things “race cars” have.
And I can tell you don’t use those softwares, because brute force is what most of the users use for arch viz and VFX. You might want to take a trip to the official FB groups and forums.
I agree with bsavery, they are hybrid renderers, not path tracers. As far as I can tell they only use path tracing for GI (diffuse reflections), not for the rest of the rendering algorithm.
You can translate it to C++ that then compiles using a library that can target either CUDA or AMD, so you get a single source that can build with either CUDA or hcc (for AMD):
For redshift this is only for non-primary rays, the default is in fact brute force. You can choose between brute force GI(still biased), photons and irradiance caching. Brute force is so fast now no one even uses photons anymore due to the blotching and boiling. All primary rays are still traced like any other path tracer.
So, even if I use just patch tracing mode/brute force without secondary rays interpolation, is that still hybrid renderers? also, based in experts I know, all pathtracing integrators have bias introduced somehow, trick to speed up things. Funny logic of yours
Thanks for the test. Would it be possible to share the cycles scenario. I would like to add some Lightmapper comparisson
Unreal Lightmass and Unity PLM vs Cyles bake.
I don t have the experience to set up VRAY and Corona.
So it would be speed up it a little.
Well if nvidia is planning a publicity stunt that require multiples NDA’s it better be good… months and months of secrets just for RT cores enabled for cycles ? It seems just too much secrets just for that isn’t it ?
I think they know how popular 2.8 is going to be, how can they ignore the brand new eevee engine if their technology was mainly marketed as a real time engine enhancer ?
it’s just speculation nothing else. we need to wait two week to know i guess. either it’s going to be at the blender boot, at the nvidia boot, or at the nvidia show.
Okay after a response from brecht, eevee + rtx is not for right now, they need to port eevee to vulkan first.
and for the nvidia RTX denoiser well there’s a liscencing problem ( but grant wilk find a solution to resolve this so it’s not really a problem, blender devs could introduce DENOISE as an addon if they want to ? )