Orc or troll

@AlinB advised me to post here, it was originally in my sketchbook (some more details there).
Thanks for watching!


Fantastic! I love his fur robe too, it looks really natural. The only miniscule tiny crit I would have is the facial scar creates a little bit of a tangent with the rim of his iris. But Beautiful work! 5Star:)

Really amazing…

Amazing! Some of the best work on this site. Hope it gets top row.

Very very nice work. The fur is really great.

great work, thats a neat “trick” you used for the fur too (looking at your sketchbook)

good job :slight_smile:

great orc! skin is exceptionally good! …and, a wonderful trick for the fur, love it, will use it, next time i do hair! …thanks ng for hinting to esgeee’s sketchbook, i might have missed that gem otherwise…

Thank all of you for the feedback! Funny thing is that the most rated fur was the least elaborated part of the project.:slight_smile:

The fur on the robes are absolutely amazing!

Amazing model! Very realistic, although stylized. Skin looks real, and quality of the hair and fur makes me envious.

One crit: by the look of the scar on the left side of his face he would have lost his eye (trust me, I’m a doctor)

Yes it’s true;) Next time i’ll be aware of that. Thanks for the crit!

A small update:
A breakdown video. It was fun to experiment with the sequence editor, i hope you like the result:

very good!
time render?

Thank you!
I dont get it right, but ithink i have two answers:

  1. Render rime was awfully long, even with baked textures (probably because of the fur) it took 10+ hours, so i rendered it in 1-2 second chunks when i had free time. Then i stitched them together.
  2. Time-lapse render? nope, sorry for that.

Another plus from me for the skin. Very well done!

If your basis for the creature is Tolkien, then it is definitely an orc, not a troll.

I agree, the skin is pretty good, I loved the hair too. Congrats for this work!

Great work!!

Yeah, that fur on the coat is fantastic. The skin shader and textures are great as well; the only thing I’m not feeling is the eye shader / texture. It has a very cartoony look - but maybe that was what you were aiming for? I don’t want to criticize something that was intended. :slight_smile:

Hello, very great job. I would like to know how did you deal wirth the texture skin ? If you’ve got a moment to tell more about it, it would be very cool.

Hi JPblend,
I tried to make a simple texture and a simple material setup for the skin. I used vertex paint on the highres model to “block out” the main parts (yellowish main color, some red tones for the eyes, ears, and nose, and grey tones for the hairy parts), with a lot smoothing.
Then i baked three texture maps for the UV’d mesh in Blender internal render engine: one shadeless diffuse, one ambient occlusion, and one displacement. (oh, and of course a normal map for the lo-res mesh).
Then i combined these three maps in GIMP, to achieve the diffuse map with dirt and some depth. (Use the shadeless diffuse as base layer and multiply it smoothly with ao and displace. note: it is better to use some cavity map instead of the displ. for such purpouses but that was okay that way).
And the shader looked liked this:



Hope it helped. Cheers