I’m brand new to Blender, although by no means new to 3D modelling – have been at it, on and off, for almost 25 years. I’m getting into Blender because I’ve run into a organic modelling challenge which my primary software (architecture & civil engineering) isn’t suitable for, and I suspect Blender will be able to do the trick.
I need to model the lacey mesh enclosure structure from the Phallus Duplicatus mushroom. (Unfortunately since this is my first post, I can’t upload an image, but if you do an image search for “Phallus Duplicatus”, you’ll quickly get the idea. This turns out to be a much less dodgy image search than one might suspect…). The model needs to be a watertight geometry suitable for 3D printing. (The mesh will probably need to be a bit thicker than what you see in nature, but that’s fine).
So far, based on my experience, Blender’s capabilities seem… vast, omnipotent, and incomprehensible. I’m sure there’s a logical way to approach a modelling task like this, but it hasn’t yet occurred to me. Can anybody offer me some pointers, so that I can begin to blend my Blender self-education in that direction?