i’m making an ornithopter animation for the animation challenge. My orni is somewhat Da Vinci-esk, at least it should be and I’m using armatures and softbody for the flapping wings.
Right now I’m having some trouble using paths - it might not be implemented yet? When I let the armature of the orni follow the path, the softbody goes wild: orni gone wild (1.53mb, avi)
But I’ll get over that, I hope I’ll just keep searching for path and softbody on blender general :Z
wow, great work! I’ve never gotten animation to really work for me, but this is great. Maybe do an animation with a lot of them flying different directions?
thanks for the C! it’s somewhat the first time I got an animation to look this real, using armatures, paths and softbody… it’s really nice actually! if you’re still interested a bit in animating, just try a new tut on animating with the NLA editor - it’s a great thing.
And yeah would be quite cool to have a swarm of ornithopters i’m still thinking what to put in it, an old man with a waving beard or something maybe?
I’m rendering the new anim at the moment which includes a visible ground (which quite alters the feeling so i might change that back) and a teeny weeny spot of grass. I can’t get fluids animated so I’ll have to drop the idea of a drop on the orni %| . So i’ll be making up a new interesting thing to drop on his wing.
argh blender crashed at frame 700 of 1000… no anim to show yet, but i’ve got a question for thou, my dearest reader: what kind of interesting thing should drop on his wings? I’m aiming for a late Medieval - early Renaissance scene, so it can’t be helicopters or planes falling down, but just shoot !