Hi. Hope I’m asking this in the right place. I’m wondering if anybody knows of an automatic way or a script of some kind which could turn say a b&w drawing of two views into an intersection base model to start sculpting on. I’m assuming this is probably doable and therefore probably already done somewhere as in one could manually go and make a curve based on one orthogonal projection, then another one based on another, and intersect the volumes.
The drawing and the 3d are obviously not the same, just for illustration purposes of what I meant. Thank you in advance. I’m a 2d concept artist wondering if I could use Blender for fast shortcuts to generate quick and dirty 3d just for figuring out perspective/3d arrangement/lighting kind of thing. Any suggestions of such quick hacks for somebody not that much into the 3d side (eg cleanness of geometry/later work with it) are highly appreciated.
You could vectorize those in Inkscape, then import the svg into blender, convert it to a mesh and extrude it. Then make the two intersect and use the boolean modifier to only have the places where they join left.
Thank you very much for your answer. I didn’t know about the possibility of usign Inkscape! Cool! Too bad it’s so complicated though, I love quick ways of building volume. In the meanwhile I’ve discovered Zbrush’s Shadowbox tool which helps with this so I guess for quick sketching i’ll use that, I’m always happy when I can use blender more though so here’s crossing fingers for blender’s future. I’m always amazed at how quickly it grows with the best tools. I can’t wait for more constructive geometry methods like booleans and stuff to build volumes.