In the pic below you can see Suzanne is rotated at a weird angle.
On the left i have the quad view open.
My question is: although Suzanne is rotated and not aligned with the world axis, is it possible to set one of the orthographic views (top, front, quad, whatever) so that it shows Suzanna as if she is located at 0,0,0 and not rotated in any way?
So i guess i’m asking if orthographic views for local axis is possible?
This would make some editing of rotated objects a bit easier!
It’ a shame the quad view doesn’t work with it (apart from the top right window). I’ll take a look at that customization mentioned.
Only one bit of weirdness: if i go into a local orthographic view, then i try to rotate around my object, i get a weird rotation. It would be cool if the rotation around the object was in the local view as well. Or is that a setting somewhere?