Other game engines with logic brick mechanic?

Hey, so i was starting to get tired of the blender game enginens limitations so i was gonna check out another engine.

But i have gotten really lazy with the blender engines logic bricks.
Is there anyother engine out there that has logic bricks juts like blender? i know Unreal engine 4 has, but that was way to complicated.

GameKit and maybe some others

what are your limitations? graphics?

> Is there anyother engine out there that has logic bricks juts like blender?

To my knowledge, no.

I wouldn’t really seek it out, though - the logic brick system is fairly limited in flow (the Sensor > Controller > Actuator flow is pretty hard-binding and doesn’t clearly present how things are run). A node-based system is more likely to be found in other engines, but even then, you’d probably do better off just learning how to code if you want to make more complex games, as you can arrange game code as you like and read text-based programming more easily than you can more visual systems, generally.

Coding concepts also transfer more easily between languages than when compared to visual programming languages, as those languages usually are both the language and the programming library together (so there may not be an equivalent to the Motion logic brick in Unreal’s node-based system, whereas there’s most likely going to be an equivalent to linear velocity manipulation in whatever engine you choose).

If you feel like you’re limited by Blender, go with code and choose a powerful (or just less limited and more open to user change) engine. If you like the logic bricks, learn to work around the limitations, basically. If you really hate either choice, you can go with a visual programming system in another engine, but I think it’s kind of an exercise in learning and getting into something that you know you’ll probably outgrow eventually.

Those are my two cents, anyway.

https://code.google.com/p/gamekit/wiki/LogicBrickDesign

GameKit and maybe some others

I have never understood what gamekit was, ive heard of it for a long time.

learning how to code if you want to make more complex games

I have no problem with how complex games i can do with logic bricks.

The limitations are Graphics, Preformance also there is no way to export APK and stuff like that

Sign up to be a beta tester of the spark game engine.Here is the link.
http://www.spark.tools/

Quest 3D used to do a node thing… but I don’t really know the status of this software anymore.
https://www.google.ca/search?q=quest3d&biw=1752&bih=1076&source=lnms&tbm=isch&sa=X&sqi=2&ved=0CAcQ_AUoAmoVChMI5rrRscKYyAIVBFuSCh2O3QAJ

There’s also Openspace3D, it has a sort of node system, but I found the documentation a bit lacking and not so easy to pick up.

If you want to use Unity, there’s Playmaker… I kinda like it.
http://www.hutonggames.com/

Then of course there’s Unreal4 that has it’s own built in node type scripting.
https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.html

There’s also Craft Studio. It makes games with models that are more in minecraft relm (all blocky).
It uses an MIT type visual scripting set up, like the Scratch engine.


If you like the MIT thing, there’s also Alice.
http://www.alice.org/index.php

That’s all that I know.
Keep us posted if you come across anything cool.
Good luck,
M

Unreal Engine 4’s method of visual scripting is pretty good, though its actually closer to the node editor in blender materials. It is also far more versatile, allowing for finer control over more features.

Unreal Engine 4, Unity has a plugin for it, Stingray Engine. Has “Logic brick” style programming techniques.

Unreal is a good engine but probably a bad choice for logic node/blueprint only game…I heard the unreal’s blueprint break something(in some severe cases, EVERYTHING) with each update, its a familiar issues for us bge brick users except unreal updates MORE OFTEN that your blueprint only game’s destruction is guaranteed :eyebrowlift: