Hey, so i was starting to get tired of the blender game enginens limitations so i was gonna check out another engine.
But i have gotten really lazy with the blender engines logic bricks.
Is there anyother engine out there that has logic bricks juts like blender? i know Unreal engine 4 has, but that was way to complicated.
> Is there anyother engine out there that has logic bricks juts like blender?
To my knowledge, no.
I wouldn’t really seek it out, though - the logic brick system is fairly limited in flow (the Sensor > Controller > Actuator flow is pretty hard-binding and doesn’t clearly present how things are run). A node-based system is more likely to be found in other engines, but even then, you’d probably do better off just learning how to code if you want to make more complex games, as you can arrange game code as you like and read text-based programming more easily than you can more visual systems, generally.
Coding concepts also transfer more easily between languages than when compared to visual programming languages, as those languages usually are both the language and the programming library together (so there may not be an equivalent to the Motion logic brick in Unreal’s node-based system, whereas there’s most likely going to be an equivalent to linear velocity manipulation in whatever engine you choose).
If you feel like you’re limited by Blender, go with code and choose a powerful (or just less limited and more open to user change) engine. If you like the logic bricks, learn to work around the limitations, basically. If you really hate either choice, you can go with a visual programming system in another engine, but I think it’s kind of an exercise in learning and getting into something that you know you’ll probably outgrow eventually.
There’s also Craft Studio. It makes games with models that are more in minecraft relm (all blocky).
It uses an MIT type visual scripting set up, like the Scratch engine.
Unreal Engine 4’s method of visual scripting is pretty good, though its actually closer to the node editor in blender materials. It is also far more versatile, allowing for finer control over more features.
Unreal is a good engine but probably a bad choice for logic node/blueprint only game…I heard the unreal’s blueprint break something(in some severe cases, EVERYTHING) with each update, its a familiar issues for us bge brick users except unreal updates MORE OFTEN that your blueprint only game’s destruction is guaranteed :eyebrowlift: