Looks nice even though it doesnāt animate when I play it backā¦ looks like a still.
A little tip I like to use.
Create an empty and make that copy the location of all feet. Then that stays perfectly between all of themā¦ after thatā¦ make it the parent of the body youāre going to make. And parent the legs to the body.
that way you can just make the feet walk and the body will stay in a nice position above them and usually moves rather naturally along with them.
The Blender IK (inverse Kinematics) is not elaborate enought or itās me who donāt know to use it??? I would love to be able to move the LAST bone of the chain whrer I want it to be, with all the other bones following nicely (in pose mode) so to be able to place the feet exactly where I want, whereas il looks like that you are obliged to move all bones one by one from leg to foot. And is very difficult to get the foot where you want it.
Furthermore, is there a way to constrain a bone joint to bend on a plane and not in any direction?
Stefano
The Blender IK (inverse Kinematics) is not elaborate enought or itās me who donāt know to use it??? I would love to be able to move the LAST bone of the chain whrer I want it to be, with all the other bones following nicely (in pose mode) so to be able to place the feet exactly where I want, whereas il looks like that you are obliged to move all bones one by one from leg to foot. And is very difficult to get the foot where you want it.
itās just you who doesnāt know how to use it so if you havenāt figured it out yet then hereās one way to do it:
you have to make an extra bone in the end of the bone-chain you want to move like that and an empty for example at the place where you want the leg to goā¦
then in pose-mode you add a constraint āik-solverā to that last bone of the chain and make it point to the emptyā¦
then get out of pose mode and now you can move the whole leg by grabbing the emptyā¦
perhaps my attempt at explaning it makes no sense but oh wellā¦ 8)
and to your second Qā¦ I donāt have a clueā¦ sry :-?