- Animated in maya (Our animators are not familiar enough with blender for them to be efficient with it in a production environment just yet)
- All shading/lighting/rendering done in 2.82 and 2.83 (sss was broken with rtx in 2.82)
- rendered on our farm using houdini pdg/hqueue
- modelling was a mix of maya/blender/houdini
If you have any questions do ask!