What is mainly the cause of going out of cuda memory ?
- Too many objects ?
- To many textures ?
-To large textures ?
-Samples , bounces, caustics … other render parameter ?
-render size ?
-triangles ? faces… ?
I guess probably all may have an influence… but which are likely to be more memory expensive ?
i got a gtx570 and my scene has 307.000 tris, and 600 objects
Should i turn my images to jpg instead of png ?