Outside

My work load is low right now, so heres something i’ve been doing to kill time.


I’m fairly happy with the ligthing although theres alot more work to go. but the structure of the composition is there.

heres the scene without lighting.


I think I need to do some more detailed modelling, because it does feel pretty bare.

Any suggestions?

It’s pretty good so far. I love the HotEL sign. It’s one of those “I see what he did there!” moments. :slight_smile:
As for additional detail, maybe throw some trash around on the ground. I’d also suggest toning down the water puddles. I know you’re wanting to catch the reflections from the lights above, but I think it’s one of those less is more situations. Here’s a good example.

Yeah ive been tossing up rebuilding that shader which is a tweaked version of the blender guru puddle shader. it just doesn’t do the finer details at all. The impetus for this whole thing was finding this . But getting that coarse fine bump specularity is a pain in the arse with that shader set up. Your reference just made the decision for me. Will rebuild it and show you.

Trash is a good idea. Does anyone use the paint scatter thing that was made for Sintel? If so, is it still functional for 2.78?


OK I rebuilt the shader and came up with this. Thoughts?

Ignore the textures on the buildings, they are modified CMV and i will eventually replace them with ones more suited to the task.

On to the trash etc.

I like the improvements!

This is your vision, but just a few more suggestions if I may. Maybe model in a few unique chips and/or other features into the asphalt. I’d also suggest taking a look at pictures of buildings up against asphalt and concrete. Pay attention to how the two surfaces are broken up: Built up dirt, a gutter, a crack, masonry mortar, etc.

Sorry if it sounds like I’m harping on the ground. It’s just that it’s the closest thing to the camera and the first thing you see as your eye is drawn up to the point of interest. :slight_smile:

No no your help is mucho valuable. I intend to fill it as much as possible with various junk and clutter to give it life. Right now, is just blocking everything out so that I know it looks good, and then I’ll get to the finer details. Most of the geo is just cubes with extrusions so there’s a lot of detailing to go.

The shader is really nice. The previous one looks like mud with lots puddles.

Thanks man. Although I couldn’t help but tweak more. Im pretty happy with how its going.


Spent some more time on the shaders, decided to keep the CMV stuff and just tweak as needed. For this I had to push the CMV shaders way past their limits just to get nice glossyness. The library itself is really good, but it’d be nice to have weather sliders (wet / dry). But its really not that much work to add them myself.

Didn’t spend much time on the lighting, decided to tweak the ground shader more and added a displacement for more detail. Then modeled three junk objects and scattered them by hand.

I cant wait to get into post with this. Thats the funnest part. The thumb of the image looks amazing, hopefully i can get it to look equally as good in post.

Anything I havent noticed?