ok, so I got my movements working and added a jump, then added some interacting objects and lo and behold now my jump doesn’t work and the newest thing I add into the scene (a different kind of door) doesn’t work either.
I crosschecked and cross checked and cant get the jump to work… not without deleting several objects.
the game is processing too many things at once and is forgetting to do certain things.
how do I fix this?
ok now the whole file is bugged, no matter what I delete or how I set the jump, it’s bugged. and the jump wont work.
lol it’s a dynamic object and it’s floating, it wont move on Z axis the Z axis is bugged
thanks for the reply, for some reason the damp is bugged, I had it set to 1 so the player object wont bounce off static objects and slide all over the floor (and it worked fine, even with the jump), but now if damp is 1 the object wont jump or fall.
I’ll send a sample blender later, dang I really dont want a slidy object of a player, not unless he’s on ice.
is there any other way to control the friction or damp based solely on object, material or axis?
and for every action there is a equal and opposite reaction if you do not want this, you just need to cancel your velocity on impact with the scene item,
since people are “squishy” there bounces are not happy ones…