As you can see from above my mesh gets very distorted if I rotate the neck bone one way on the Z axsis.
Also if I rotate the bone below the neck, the part of the mesh below that bone distorts also.
Do you have any ideas why this is happening. I know my mesh where the neck and head joins is a little messy, but the neck is fine and the middle as well. I am attaching the .blend file.
I am trying to keep the neck the same shape as it is now, just so you know, in case anyone gets it to work
Thanks, Glenn
Attachments
Frank Bones (neck modded).blend (975 KB)